Dice Walker

A casual puzzle game combining matching with timed strategy mechanics; perfect for short breaks. Copyright ©2020 Lewcid Systems, USA. Written by Lewey Geselowitz: http://www.lewcid.com/lg/aboutme.html 

Dice Walker [Above]: adding another 6 to an active combo (6*7*2=84 points) with 2:02 minutes left.

Gameplay and Controls

  • use arrow-keys or swipe to move cursor and roll dice (↑→↓←)
  • match top of dice (2+2, 3+3+3, 4+4+4+4, etc.)
  • add more dice (or 1s) to chain combo points before they sink.
  • dice can be pushed or climbed when cursor has sunk to ground.
  • game ends when time or empty spaces run out.
  • score += number_on_top_of_dice * number_of_dice * combo_chain_length;

Four modes supported:

  • Dice Walker - 3-minutes to score as much as you can.
  • Dice Sprinter - 30-second sprint of quick scoring.
  • Dice Swimmer - how long can you hold against fast falling dice?
  • Dice Hiker - 12-minute long hike into dice-space.

    Dice Walker (WebGL, 2020) was written by Lewey Geselowitz and has evolved through-out the years as Evil Dice (Windows 98, 2003)Evil Dice PE (Pocket PC, 2003) and Evil Dice 2 (Windows XP, 2006). It was originally inspired by 'Devil Dice' (or 'XI' in Japan, Playstation 1, 1998)>, with it's ingenious dice matching concept; all code was written without reference to the original source, and new controls, timings and gameplay details were added for better keyboard/dirpad/touch gameplay. During development it was first written in C++ over OpenGL for Windows 98, adapted to Win32 GDI for Windows CE touch support, then C# over DirectX for Windows XP, and now C# over Unity 2020 for WebGL (iOS/Android/Linux versions available seperatly).

    Team

    Lewey Geselowitz - Gameplay
    Jean-Pierre Allers - 3D Modeling
    Richard Bermudez - Co-Development
    James Mathew - Soundtrack and Music
    Lissette Berlanga - Testing and Girlfriend

  • StatusReleased
    PlatformsHTML5
    Authorlewcid
    GenrePuzzle
    Made withUnity
    Tags3D, Dice, Real-Time

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